Eh, it's admirable that ANet is finally trying to give people more options in regards to the living story. I'm curious how that would work with the parts that require a group.
Either way, last time I logged in I think I might have seen about 200 people in the world and cities I visited. In comparison, a few months ago (before Lion's Arch went tits up) I couldn't walk 10 feet without running into someone.
I'd like to see ANet pull it out of the fire, but I think that's going to take a lot of work on their part.
Think GvG action instead of the trash can they tried to sell a few months back. Maybe even, I dunno, a living story that spans a month instead of this "2 weeks new content" crap they've been doing. Too much content screws a game just as much as too little content.
More dungeons and fractals. These are actually incredibly easy to create in comparison to the crazy shit they've been doing.
Real raids where you can switch channels like in Tera and take on that dragon dude in Sparkfly without having a bunch of dickholes run in and fuck it up. Or, even better, have raids inside instances instead of the open world garbage.
Sure, that's more content. But it's content people will want to play with instead of weak sauce, open world/living world content.