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Vinncynt
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Joined: 24 Feb 2012
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re: Warplots & WildStar

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So at PAX East 2014 Carbine explained more about Warplots and how they'll work.  They're basically 40 v 40 PvP "raids".  Someone would create a War Party and people would join it, either by invitation like old school raiding in WoW, OR you can join a random one as a "mercenary".  Mercenaries Non-War Party members still earn all the personal rewards except for War Coins.  Individuals have ratings based on passed performance, which in turns creates a rating for the War Party as a whole to aid with match making.

You then get a stock Warplot.  Think of housing in the game if you're familiar.  It's on a map with the enemy on the opposite side, you can recall to it like your house, and the best part...  You can build it up via sockets just like the housing.  Only instead of putting things on your housing plot (like a house, garden, etc) you put defenses, guards, PvE Raid Bosses you have tokens for, traps, and other various hazards to make it harder for the enemy.  This is where the War Coins come in.  You start with 500 and you earn more as you play more (if you end a match with 1000 you start the next match with that same 1000, it's currency you earn and spend).

There are multiple paths to victory.  One is basic attrition, each side has an energy reserve that is slowly ticking down.  The enemy can also help speed your energy loss by destroying a defense of some type (turret, mine field, PvE Raid Boss, etc) or killing your players.  The other way is by destroying both generators in the enemies base.

You can read Massively's article on Warplots here.  You can watch the release video below.

 



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